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US Election Day, FFXI Version Update Announced And Much More...

User Article   81 Views   By Mayaseven on Nov 04 2008, 7:22 am


MyFFXI's The NM: Issue 56: US Election Day, FFXI Version Update Announced And Much More...


Hello MyFFXI members, its about time we got alot of news, it was getting a little boring in the MyFFXI news room, LOL. Anyway, today is the big day for the US Presidential Election. Is it going to be McCain or Obama? In the words of Indiana Jones' third movie, "Choose..., Choose wisely." So go out there and vote!! Also today a hint of a FFXI version update is coming soon, but that was mentioned before on the Fan Fest site. Well there's alot to say in this issue, lets begin...

PART I: Live Election Coverage



For those MyFFXI members who wish to follow the election, I decided to provide you some links and a live stream of the results.

The U.S. presidential campaign season will come finallycome to an end tonight. If you’re looking for a map withupdating red and blue states (a tradition that dates back to NBC in the1976 election), MyFFXI got you covered. If you can not see the flash map, click HERE for the link.



Also here is a live steam coverage...



And lastly a link to a Google Gadget!



Source: NewTeeVee, Pollster, Google



PART II: FFXI Version Update For Early December



We're pleased to announce that the next FINAL FANTASY XI version update is on track for an early December release. In addition to the long-awaited continuation of the epic Wings of the Goddess mission arc, this patch will also feature new content designed with low-level players in mind, brand-new systems unlike anything you've seen in Vana'diel before, and much, much more!

All the exciting details will be announced here as they become available, so be sure to check back on a regular basis!

Source: PlayOnline



PART III: FFXI Pumpkin Carving Contest Voting Begins



In a stunning show of artistry and creativity, the Vana'diel communityput forth a great effort in transforming ordinary pumpkins into HarvestFestival masterpieces! Now you have the chance to vote for yourfavorite.

Make no mistake, voting will not be easy. There are 104 entries in this poll! Each entry has its own wikibase page linked from this poll and from this page:

2008 Pumpkin Carving Contest Entries


Althoughyou can click the links from this poll, the Contest page showcases theentries with thumbnails, making it easier for you to see parts of theentries.

You are HIGHLY ENCOURAGED to view each entry's pageso that you can view each pumpkin as a larger image and see anyadditional photographs. Contestants MUST REMEMBER that they will be disqualified if they reveal which is their entry.

Eachentry has been given a unique name to distinguish it from the others.Please be VERY CAREFUL when voting. A poll of this size can mean thatyou'll easily select the wrong choice. You must be a registered user ofAllakhazam and logged into your account in order to vote. If you do nothave an account, signing up for one is easy!

Thevotes for this contest will be tallied at 6:00 PM EST on Sunday,November 9, 2008. Votes cast after the tally will not be counted. Thecontestant (US resident) whose entry receives the highest number ofvotes will be awarded the Grand Prize of a Wings of the Goddess gaming PC (picture).The entry with the second highest number of votes (First Place) will beawarded a Tidal Talisman and a premium membership at Allakhazam.com.Premium memberships will be granted to Second, Third, and Fourth Placeentries.

The winner will be announced on Online GamingRadio's Final Fantasy XI show The Mog House, broadcast live everySunday from 5:00 PM to 7:00 PM PST. The winners will need to supplytheir full information within three days of notification or they riskforfeiting their prize.

Pumpkin Praise

Feelfree to post comments about each entry. Your comments may be added tothe entry's page! This way, even if you can't vote for one of yourfavorites, you can still let the carver know what you thought!

Vote for your favorite HERE FFXI Pumpkin Carving! Choose wisely!

Source: Allakhazam



PART IV: Why Do We Play RPGs? (A Good Read)



This was written by the Brainy Gamer:

Why do we play RPGs? Why are we drawn to these experiences and what do we derive from them? Clearly, we play these games for all sorts of reasons, and yours may differ from mine; but the defining aspect of the genre - that which separates it from others - is the creative role-playing dimension at the core of the experience.

What we're really talking about is pretending. Make-believe. "Role-playing" may bless the activity with a marginally more acceptable moniker, but when we play RPGs we summon our most primitive urges - the ones we've had since we were children - and we tap into something about the human psyche that inclines toward empathy.

We love pretending because we possess an innate desire to understand (to know and to feel) what it would be like to be *this* man or *that* woman. To mold a character through our own choices and to walk in his shoes, with as many in-world consequences and as few real-world consequences as possible, 'tis a consummation devoutly to be wished.

We know all this, and we've known it for a long time...but sometimes it pays to stop and take a another look. Sometimes we're jolted into knowing something in a better way than we knew it before.

My students have written autobiographies for the characters they created in Fallout 1 and 2. We use this exercise in the theater quite often because it encourages an actor to think about the life of a character outside the bounds of the script, accounting for his or her life experiences beyond the playwright's pen. Constructing such an autobiography can empower an actor in all sorts of useful ways, and it usually results in a more complete and nuanced understanding of the character by the actor.

It never occured to me that my RPG seminar students would benefit from writing such an autobiography until we began discussing the characters they had created in the Fallout games. The sense of ownership they clearly felt, and their remarkably vivid descriptions of their experiences in the games, made the assignment a no-brainer. I asked for it, and they delivered with a wallop.

Some wrote in diary form; others constructed an interview between a reporter and their character; most simply told their stories in first-person. We read them aloud in class (I asked for 3-5 page essays), and for the better part of 75 minutes yesterday I sat listening, stunned in my seat. As I said before, sometimes we know things, and sometimes we *really* know them.

Lest there be any doubt about the creative freedom and personal investment great RPGs can engender, these students put those doubts firmly to rest. I found myself occupying a room with a collection of characters loosely bound by a defined world and a set of mission objectives, but otherwise radically different from each other in a myriad of ways. A few examples from the essays:

---Essay 1
I sat straight up in my bed, covered in a sheen of cold sweat. Tomorrow morning would be the running of the gauntlet, both physically and mentally. ... I had no fear that I would be capable of completing the tasks inside the temple, but the sheer weight of what was at stake was apparent even in the dead of night. This was not some ritual to prove myself a man or any such nonsense; this was to prove my ability to venture out into the world, out of my ancestral home, to try and help my tribe...In whatever way that might entail.

---Essay 2
I killed most of the people because Ian ran out of bullets. When we made it to the gate the asshole that had told me to put my weapon away and his girlfriend, the one I had saved from the raiders, were there and attacked us. I took them both out with a single grenade; the explosion was awesome, though the chunks of flesh that flew at us were rather annoying. It felt good to kill all of those idiots.

---Essay 3
I stepped into the village to utter shock. My home had been completely destroyed with no one appearing to be left. I searched high and low for signs of survivors but was only met by Haukin, the village shaman. In his last few breaths he told me I must head to a place called Navarro, and there I could find my friends. I must save my people at all costs tomorrow. I just pray that I make it to them before they meet the same fate as Haukin and Sulik.

---Essay 4
Q: What's with this Vic character?
A: "Save the Tribe." Bullshit. Vic could save my whole tribe by telling me something, anything about the Vault! And the bastard wouldn't--I realized no one in the whole world gave a shit about anyone.
Q: You didn't meet a single half-way decent person at all?
A: Not until it was too late.

---Essay 5
Little did I know my inclination towards stealing would only grow over the ensuing months. At first there always was a reason, a need, but I always seemed to "need" more. As my resolve weakened so did my sense of importance in who I stole from. My selections became less about the righteousness and superfluity of the victim and more about convenience. I realized I was going down a bad road when I found myself one day contemplating stealing from a nearby beggar. What would I even gain from such a person? They would have at most one or two coins, money that unquestionably kept them alive. Still, I was low on cash and I would need a weapon soon...

Heroes with remorse and heroes with none. Heroes seeking honor and heroes seeking blood. Heroes evolving from good to evil, evil to good, and heroes who never deviate. Psychopaths and patriots and everything in between. Everybody takes a journey, and everybody has a different story.

None of this should have surprised me. I know what RPGs are all about. At least I think I do. But something about hearing those voices and those stories - alive in front of me - made me realize anew how absolutely singular a well-crafted RPG experience can be.

Listening to the psychopath chuckle about his violent exploits made us laugh at first, until it grew awkward and oddly disturbing. None of it really happened, of course...but in a way it really did. Similarly, the student who delivered a first-person account of the death and burial of Ian recounted a first-hand experience. He was there. He dug the grave himself. It happened.

This is why we play RPGs. This is why we remember them. This is why they can matter so much.



Source: The Brainy Gamer



PART V: A New FFXI Newsletter Has Been Emailed

For those MyFFXI members who do not get this sent to you by email, I provided a link so you all can see what it looks like.

FINAL FANTASY XI NEWSLETTER ISSUE 27 (Newest Issue)

These come at random in my email inbox so you never know when a new issue is coming out. In the future I will start posting these for the MyFFXI members whenever I get a new issue.

Source: Mayaseven's Email Inbox, Square Enix
 
Member Comments
That's so awsome. I thought of it, but never really compared RPG games to the old Yahoo style Role plays that goes on in the chat rooms.
That's so awsome. I thought of it, but never really compared RPG games to the old Yahoo style Role plays that goes on in the chat rooms.

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